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AI Insights · Timothy · July 2021

Top 5 Educational Games on iOS in Lithuania: Q2 2021 Performance

Explore the performance trends of the top five educational games on iOS in Lithuania during Q2 2021, with insights on downloads, revenue, and active users.

Top 5 Educational Games on iOS in Lithuania: Q2 2021 Performance

During the second quarter of 2021, the top five educational games on iOS in Lithuania showcased varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each app fared, based on data from Sensor Tower.

Lingokids - Play and Learn experienced fluctuations in its weekly revenue, peaking at approximately $464 in late April, followed by another high of $424 in the final week of June. The app's weekly downloads saw a peak of 176 in early April, but generally hovered around lower figures, with a notable dip to 36 in mid-June. Active users showed a slight decline from 447 in early April to 318 by the end of June.

DragonPals: Preschool Learning saw its weekly revenue peak at $78 in early May, with subsequent fluctuations, ending the quarter at $35. Download numbers were relatively low throughout the quarter, with the highest being 38 in late March and no downloads during several weeks. Active users also decreased from 45 in late March to 12 by early May.

Keiki Learning games for Kids had a peak revenue of $89 in early April but saw a general decline afterward, with the lowest being $2 in several weeks of June. Weekly downloads were modest, peaking at 18 in late March and early April, with minimal activity in subsequent weeks. Active users decreased from 52 in late March to 31 by the end of June.

Buddy.ai: Early Learning Games exhibited a notable revenue peak of $57 at the end of May, with another rise to $54 in late June. Downloads were minimal until a notable increase to 80 in the last week of June. Active users also surged from 38 in late June to 94 in the final week, indicating growing engagement.

TinyTap: Kids' Learning Games maintained relatively stable, though low, revenue, peaking at $67 in mid-April. Download numbers were negligible, with only one download recorded during two separate weeks. Active users saw a decline from 93 in late March to 61 by the end of June.

These insights highlight the dynamic nature of the educational games market on iOS in Lithuania during Q2 2021. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021